![]() Where movement and destruction doesn’t happen on the client side of the game. One of our key innovations that we’re bringing to The Finals is our own server side movement and destruction system. You can interact with physical objects around you can pick them up and throw them and set things on fire. You can wreck everything from furniture to entire buildings. To call this a game show spanning the world would be pretty ironic as there are many game shows that have their own versions worldwide depending on the local scene as well.įurther, the game will have destructible and dynamic environments and arenas. Moreover, he said that the environments and arenas of The Finals will be based on real-world locations. Further, upon being killed, enemies turn into coins, which is actually quite a comical take but further strengthens what Tilleby says. This aspect is clearly showcased as the trailer begins with a game show-Esque announcer telling us about the so-called ‘contestants’. And these are arenas based on iconic real world applications. So as a contestant in the finals, you will enter our hyper realistic virtual playgrounds. That’s something that we want to develop over time release. But I’m not gonna spoil them with that today. There are many things that we want to explore when it comes to the world, like what’s going on outside of the game show and who are the show runners and all that stuff. ![]() It’s an over the top brutal experience, where you and your teammates fight for fame, riches and the favor of generous seasonal sponsors. So in this game, you play a contestant in a virtual game show called the finals. This aspect of the game can also be seen in the gameplay trailer which showcases a lot of combat options and focuses on the use of destructible environments and the resulting chaos it brings into the game.Ībout the game and the world it is set in, Tilleby said: ![]() But it’s it’s also a game where the players that can use the environment and adapt to the changes in the environment. It’s a game where aiming and shooting is important. So we want to build a game that provides players with the tools to meaningfully interact, change and use the world as they play. The vision has been to make a team-based first person shooter that pushes environmental dynamism, destruction and player freedom to the very limits of possibility,” Tilleby said. Gustav Tilleby is the creative director of The Finals. As such, it draws many parallels to other similar media such as The Hunger Games, or Squid Games, more recently. The Finals is set in a world where people watch and participate in game shows featuring real combat. Not only that, he revealed that since Embark Studio is still a relatively new and small games developer, they were sharing resources and teams for both games and releasing two games at one time would have put them under a lot of pressure. It seems the studio was so satisfied by the progress they were making on The Finals that it decided to release the game as the studio’s first title. For a young, relatively small studio like ours, releasing two games in short succession would have strained our teams and resources, many of which are shared between the two projects.Īs such, we decided to let Project Discovery be our studio’s first game to market, pushing ARC Raiders to a 2023 release. So much so, that we started facing the prospect of being able to release two games simultaneously. We’ve got a number of super talented people with ample fps experience here at Embark, and the development of Project Discovery has progressed faster than we first imagined, especially over the past few months. Later, in a blog post by studio head Patrick Söderlund stated: However, it was delayed to 2023 as the developer announced on Twitter. The studio has received industry giant Nexon’s backing for both projects.ĪRC Raiders was supposed to launch first, in 2022. The Finals is the second project that Embark Studios is working on, in addition to ARC Raiders, which was revealed last year.
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